Mac Source Ports features native app builds of source ports of your favorite games for both Apple Silicon and Intel Macs, signed and notarized whenever possible.
Developer: Bullfrog Productions
Release Date: March 28, 1997
Famed Amiga developer Bullfrog released this second entry in the "Theme" series (following Theme Park) which allowed players to design and run a hospital. The name Theme Hospital may not make a ton of sense but the game was ridiculously popular. The CorsixTH project is one of the more thorough and well organized source port projects active today, and Mac Source Ports is handling the Mac build.

Developer: id Software
Release Date: June 22, 1996
Source Code Release Date: December 21, 1999
Quake is a first-person shooter, the first in the Quake series, which added polygonal enemies, advanced geometry, and a soundtrack by Nine Inch Nails. A fascinating example of grappling with technology changes in parallel to gameplay, it spawned entire industries of modders and mutiplayer gaming.
The vkQuake port was derived from the QuakeSpasm Spiked port and uses Vulkan on macOS by way of MoltenVK. In addition, vkQuake recently added support for the remastered version of Quake from Night Dive Studios.
And because I've had a few requests for it, we are now hosting a build of DarkPlaces as an alternative port.
If you want to experience what it was like to play Quake at laumch before the advent of GLQuake or hardware acceleration, we have added Chocolate Quake as an additional option.

Developer: PopCap Games
Release Date: May 5, 2009
Plants vs. Zombies is an example of casual game perfection, from developer PopCap Games at their peak, pre-acquisition. Effectively a tower defense game without being a tower defense game, it has a difficulty curve so incredibly well done that at some point you're pulling off elaborate strategies without ever feeling like you're not ready for it. With an addicting amount of depth, additional mini-games once you finish the campaign, and no microtransactions or mismatched mechanics, it's a game that absolutely holds up.
It's also a game where I had no idea there was a modding community, let alone a nearly perfect reverse engineered source port nearly five years in the making. I honestly thought for a minute it was some sort of trick but no, PvZ Portable is a true reverse engineered port.
NOTE: While PvZ-Portable definitely works with Plants vs. Zombies: Game of the Year Edition, I'm not clear if it works with the regular (non-GOTY) edition. As of this writing the GOTY edition is the only version on Steam. As far as I can tell it does not work with the recent Plants vs. Zombies: Replanted edition.

Developer: Volition
Release Date: September 30, 1999
Source Code Release Date: April 25, 2002
FreeSpace 2 was the sequel to Descent: FreeSpace - The Great War. The first game was unrelated to the Descent series and only used the name to avoid conflict with a commercial software utility, so the sequel dropped it.
Although not a commercial success, it gained a cult following, especially in the wake of the 2002 release of the source code which gave rise to the FreeSpace 2 Source Code Project, one of the oldest continously maintained source ports in existence. In 2022 they added Mac support and in 2024 they added Apple Silicon support.
NOTE: The links below are to the Mac builds of the game, but there also exists a project called Knossos.NET which consists of a utility which will handle the installation and configuration for you, including installing the data files from GOG installers. For the quickest route to getting the game check out the Knossos.NET entry on our Utilities page.

Developer: Chris Sawyer
Release Date: October 15, 2002
Another game from the mind of Chris Sawyer, RollerCoaster Tycoon 2 shares the same pixel art style and hardcore interface as his other games.

Developer: Quetoo Team
Release Date: May 22, 2026
So this is interesting, I just stumbled on this randomly a few weeks back right after it was released, although it was apparently in the works for twenty years.
Quetoo is an open source project that's a combination of id Tech engines and technologies, incorporating every graphics technique the source port communities are known for, and recreating some of the classic maps of the Quake series without actually using any of its data.
The result is a purely community focused freeware arena shooter that can even be edited with modern tools like Trenchboom.
Definitely one to keep an eye on.

Developer: New World Computing
Release Date: October 1, 1996
Heroes of Might and Magic II is a 4X turn-based strategy game. Ranked once by PC Gamer as the sixth-best game of all time it features resource building, new factions, skills, and a single-player campaign.

Developer: Raven Software
Release Date: November 24, 1998
First there was Heretic, then there was Hexen, then there was Hexen II, and finally... Heretic II.
Continuing the trend of oddly named game sequels, Heretic II is the only one of the four not to later go open source, but someone was able to finagle a source port of it anyway, fusing the Quake II engine with the game code for Heretic II (similar to what Xash is doing). After some further efforts to make it build cross-platform we are able to offer a Universal 2 build here.

Developer: Thalion Software
Release Date: April 11, 1993
Source Code Release Date: May 7, 2023
The Commodore Amiga was one of those computers where it jumped ahead of the competition by several miles, but then stayed there for a long time and got surpassed by the competition. I think this is why there's such a distinctive look to the games the platform and why it was so accessible to smaller game designers, the types we'd call "indie" today.
Ambermoon is an RPG for the Amiga that really looks like an Amiga game. It was the second part of an unfinished trilogy. Although the original game's source has been released, the source port we're pointing to is Ambermoon.net which like it sounds is a recreation of the original game in C#/.NET (the original game was Amiga-specific Assembly language and isn't a great candidate for portability).
In addition to being able to download it below from the developer's GitHub page, the game is also available on itch.io as a "Name your own price" download in case you want to support or tip the developer.

Developer: Team Hoi
Release Date: October 4, 1997
In Team Hoi's final side scroller, Moon Child is probably the most Amiga game to never be released on the Amiga, jumping instead to Windows 95. You play as a green elf sent from the moon to protect the planet Utopia. Why? Look, it was the 90's, these things happened.
With trippy visuals, cool mechanics like jetpacks, and a theme song that honestly kinda slaps, it's worth checking out. I was alerted to the existence of this game from one of the original game's authors which I thought was pretty cool.
It's Moon Child...

Developer: Tom Kidd / Mac Source Ports
Release Date: February 23, 2022
Extractor is an app from Mac Source Ports that extracts files from GOG Windows-based installers. Think of it as a GUI version of innoextract.
Right now, Extractor does exactly two things: lists the files in an installer, and extracts the files from an installer. We hope to expand it in the future but for now it's a simple application.

Developer: Hard Light Productions
Release Date: February 11, 2024
Knossos.NET is a utility that aids in downloading and configuring the FreeSpace 2 Open Source Project, aids in configuring the content from a GOG installer or other location, and can even help with mod management and multiplayer support. Check it out if you want to play FreeSpace 2 with as little hassle as possible.
