Showing 1-10 of 149 games

Developer: Core Design
Release Date: October 24, 1996
Source Code Release Date: Not formally released

In 2024, a remaster of the first three Tomb Raider games was released, but only on Windows. So, I figured now was a good a time as any to try and get a Mac build of a Tomb Raider source port going. This is where it gets weird, so... strap in:

Tomb Raider is a series where the source has never been released, so the efforts out there are all reverse engineered affairs. Most of the time when this happens you get one, maybe two and very occasionally three ports.

The original Tomb Raider game has five reverse engineered source ports, and thats just what I could find.

That was the first interesting thing. The second thing was that most of these only ran the first game. Core Design in the 90's cranked out five Tomb Raider games in five years. They clearly used an evolution of the same engine so most projects start with the first game and go from there, but they haven't perfected the later games yet.

Of the projects I found, the one named OpenLara was the most complete, both because it actually runs the game, menus and all, and also because the author and its community have ported it to all kinds of stuff, from the Sega 32X to the Game Boy Advance. So a Mac port seemed straighforward, and it was. The problem is the game data.

There's more information below in the installation instructions but the gist is that the Steam and GOG releases of the original game feature an ISO image of the original game and the Redbook audio tracks in MP3 format. And both of these need to be converted before you can run the game.

So I'm calling this one "Early Access" for now, because while it works, it takes some effort.

OpenLara only officially supports the first game. The second game loads but has issues when new enemies and mechanics show up. The third game loads and runs but Lara gets stuck in the geometry of the first level and that's as far as you can get. The fourth game doesn't load. I didn't even try the fifth. But if and when any of these improve, I'll update the build and add more entries.

In the meantime, embark on the epic adventure of getting the game running and then party like it's 1996 and you're sitting on the floor with your original PlayStation.

Purchasing a game through one of our links helps support the site.  You can use our Extractor utility to get the data from the GOG game installer.

Source Port:
 OpenLara   
  Universal 2 for Apple Silicon and 64-Bit Intel Macs  
Early Access
 
Signed
 
Notarized
 
Mac Source Ports Build  
 

Build Date: February 25, 2024
  Download
Installation instructions


Developer: Volition
Release Date: September 30, 1999
Source Code Release Date: April 25, 2002

FreeSpace 2 was the sequel to Descent: FreeSpace - The Great War. The first game was unrelated to the Descent series and only used the name to avoid conflict with a commercial software utility, so the sequel dropped it.

Although not a commercial success, it gained a cult following, especially in the wake of the 2002 release of the source code which gave rise to the FreeSpace 2 Source Code Project, one of the oldest continously maintained source ports in existence. In 2022 they added Mac support and in 2024 they added Apple Silicon support.

NOTE: The links below are to the Mac builds of the game, but there also exists a project called Knossos.NET which consists of a utility which will handle the installation and configuration for you, including installing the data files from GOG installers. For the quickest route to getting the game check out the Knossos.NET entry on our Utilities page.

Purchasing a game through one of our links helps support the site.  You can use our Extractor utility to get the data from the GOG game installer.

Source Port:
  Build for Apple Silicon Macs.  
Third Party Build
 

Build Date: February 25, 2024
  Download
  Build for 64-Bit Intel Macs. Playable on Apple Silicon Macs via Rosetta 2.  
Third Party Build
 

Build Date: February 25, 2024
  Download
Installation instructions


Developer: New World Computing
Release Date: June 8, 1999
Source Code Release Date: Not formally released

There's lots of game series whose entries reflect the evolution of gaming technology, but not many of them can lay claim to staring the series on the Apple II and Commodore 64.

Might and Magic VII: For Blood and Honor is the seventh entry in the mainlne Might and Magic series, which runs parallel to the Hereos of Might and Magic series. Released in 1999 (the Best Year for Gaming, Ever) it is the second game in the series to use a 3D engine. The OpenEnroth project aims to implement Might and Magic VI, VII and VIII, but at the moment only VII is playable.

Purchasing a game through one of our links helps support the site.  You can use our Extractor utility to get the data from the GOG game installer.

Source Port:
 OpenEnroth   
  Universal 2 for Apple Silicon and 64-Bit Intel Macs  
Signed
 
Notarized
 
Mac Source Ports Build  
 

Build Date: January 18, 2023
  Download
Installation instructions


Developer: Relic Entertainment
Release Date: September 28, 1999
Source Code Release Date: September 2003

I have some games on this site with lots of fans, but I feel like Homeworld has a particularly special cultlike following. Released in 1999 (aka The Best Year For Gaming, Ever) it is a RTS game set in a 3-D space, a novel concept for the time and one that's hard to match even to this day. It spawned a sequel and a pair of spinoff games, and a third game in the main series has been in the works for several years and should be delivered in 2024.

Relic released the source code for the original game in 2003 under the now defunct Relic Developer Network and it's been the basis of several source ports with a history more complicated than Dune lore.

NOTE: In 2013, Gearbox releaed the Homeworld Remastered Collection which featured enhanced versions of the first two mainline games as well as the original, and these are likely the only versions being sold today. If you use the data from these versions you will want to use the files from the "Homeworld1Classic" folder in the instructions below.

Purchasing a game through one of our links helps support the site.  You can use our Extractor utility to get the data from the GOG game installer.

Source Port:
  Universal 2 for Apple Silicon and 64-Bit Intel Macs  
Signed
 
Notarized
 
Mac Source Ports Build  
 

Build Date: November 1, 2023
  Download
Installation instructions


Developer: Pangea Software
Release Date: December 30, 2002
Source Code Release Date: December 2020

Bugdom 2 is a 2002 sequel to the original game. You play as a grasshopper named Skip who needs to retrieve his stolen knapsack from a large Bully Bee.

With permission from Pangea, developer Iliyas Jorio has released updated versions of some Pangea games for modern versions of macOS. Like all of his Pangea ports this is the full, free game so you can just download and play it immediately, and full source code is available on GitHub. If you would like to support his efforts you can head to his itch.io page and name your own price for any of the ports.

Source Port:
 Bugdom 2   
  Universal 2 for Apple Silicon and 64-Bit Intel Macs  
Signed
 
Notarized
 
Full Game
 
Third Party Build
 

Build Date: October 8, 2023
  Download
Installation instructions


Developer: Gearbox Software
Release Date: November 19, 1999
Source Code Release Date: Not released to the public

Half-Life: Opposing Force is the first expansion pack for Half-Life. It takes place during the events of the original game, but instead of playing as Gordon Freeman having a bad day at work you play from the perspective of one of the Marines sent into the complex. It was definitely an interesting maneuver, and one that avoided having to explain what happened after the end of the first game, they wouldn't go there until the sequel.

NOTE: the support for Opposing Force as a Xash3D-FWGS mod is still in development. You may notice quirks like glitches with weapon animations. For this reason I have labeled the game as "Early Access". If you're willing to ignore the issues you can go ahead and experience the expansion pack on your Mac again.

Source Port:
 Xash3D-FWGS   
  Universal 2 for Apple Silicon and 64-Bit Intel Macs  
Early Access
 
Signed
 
Notarized
 
Mac Source Ports Build  
 

Build Date: October 2, 2023
  Download
Installation instructions


Developer: Gearbox Software
Release Date: June 12, 2001
Source Code Release Date: Not released to the public

OK, so here's the deal: around 2001, Gearbox Software was contracted to port Half-Life to the Sega Dreamcast. Seeing as how they handled making the Half-Life: Opposing Force expansion, it made sense to hand the task off to them. And just to make the port even more special, Gearbox made a second expansion pack, Half-Life: Blue Shift, that would be exclusive to the Dreamcast version of the game. Whereas the first expansion followed the original game's story through the viewpoint of one of the Marines sent into the Black Mesa facility, Half-Life: Blue Shift does the same but from the perspective of Black Mesa security guard Barney.

Gamers were annoyed at the prospect of a single player expansion they couldn't run on their PC, so Valve capitulated and decided to release the expansion retail for PC gamers as well.

And then the Dreamcast port of Half-Life was canceled at the last minute. Like, almost literally the last mintue - some number of press review copies had alredy been sent out. There's a very small number of actual copies of the game.

Then when Blue Shift finally came out for the PC, many gamers were disappointed with its short length, unaware of the Dreamcast back story.

In any event, one of the mods that the Xash3D-FWGS project supports is a port of Blue Shift, so I've updated the build to include it. You will need both the original game and the expansion. If you want more Half-Life, duty calls...

Source Port:
 Xash3D-FWGS   
  Universal 2 for Apple Silicon and 64-Bit Intel Macs  
Signed
 
Notarized
 
Mac Source Ports Build  
 

Build Date: October 2, 2023
  Download
Installation instructions


Developer: Bethesda Game Studios
Release Date: September 20, 1996
Source Code Release Date: Not formally released

Although not as popular as later entries, THe Elder Scrolls II: Daggerfall still has a devout cult following today, so much so that there is an online effort to recreate it in an updated engine.

The Daggerfall Unity project, which like it says on the tin is a recreation of the game in the Unity engine, has been in the works for a few years now and for a while it's been mature enough to play through the whole game.

I had been keeping an eye on this project and the main reason I held off on adding it before was that it was an unsigned Intel-only app, and I would have built a Universal 2 version except I have no experience with Unity so I put it on the backburner. However, in light of recent developments with Unity I now don't see myself ever messing with it, and since there are technical reasons why it is Intel-only for now, I've decided to add it as it is.

For the game data, Daggerfall is free on places like GOG and Steam and the Daggerfall Unity project itself is available on GOG, but only for Windows, so I figured adding it here was still worthwhile.

Purchasing a game through one of our links helps support the site.  You can use our Extractor utility to get the data from the GOG game installer.

Source Port:
  Build for 64-Bit Intel Macs. Playable on Apple Silicon Macs via Rosetta 2.  
Third Party Build
 

Build Date: December 30, 2023
  Download
Installation instructions


Developer: Lucasfilm Games
Release Date: December 3, 1996
Source Code Release Date: Not released

Released as part of a multimedia project encompassing books, comic books and toys, Star Wars: Shadows of the Empire launched in 1996 for the Nintendo 64. It featured multiple different modes of gameplay including an impressive opening mission flying on Hoth, third person combat and vehicular levels.

Purchasing a game through one of our links helps support the site.  You can use our Extractor utility to get the data from the GOG game installer.

Source Port:
 DREAMM   
  Universal 2 for Apple Silicon and 64-Bit Intel Macs  
Signed
 
Notarized
 
Third Party Build
 

Build Date: December 6, 2023
  Download
Installation instructions


Developer: Lucasfilm Games
Release Date: November 15, 1999
Source Code Release Date: Not released

When Tomb Raider came out, more than a few people compared the vibe to that of Indiana Jones, with the exploration and puzzle solving and action elements, a comparison exacerbated by the very uneven history of Indiana Jones games which ranged from excellent adventure games to mediocre side scrollers. So naturally the next step was to make a Tomb Raider game in the Indiana Jones universe. As a bonus it shipped as a Nintendo 64 exclusive, serving that market since the Tomb Raider franchise was a PlayStation exclusive.

Purchasing a game through one of our links helps support the site.  You can use our Extractor utility to get the data from the GOG game installer.

Source Port:
 DREAMM   
  Universal 2 for Apple Silicon and 64-Bit Intel Macs  
Signed
 
Notarized
 
Third Party Build
 

Build Date: December 6, 2023
  Download
Installation instructions



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